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Mar 1, 2017 10:59 PM

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Ardz, who's your avatar? ~.~
My Candies: Bonus Candy:
Mar 2, 2017 12:16 AM

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Ohayou~ :3
Mar 2, 2017 12:40 AM

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Ugh, looks like Steam got patched again.. :3

Ohayou~ :3

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Mar 2, 2017 12:48 AM

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Ohayou~ :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 12:56 AM

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Ohayou~ :3

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Mar 2, 2017 12:59 AM

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Plutia said:
Ohayou~ :3


I'm currently at work, so do tell what exactly it is that changed in steam? :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:02 AM

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Meowning :3

Steam got patched? So the store is ugly as hell again? xD
Mar 2, 2017 1:04 AM

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Gator said:
Meowning :3

Steam got patched? So the store is ugly as hell again? xD


I worked a bit more on me little project yesterday. I can finally map filters to routes pretty easily. It's not quite done yet of course since I don't have any fatal error checks on there nor do I have a dispatcher to use them yet :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:10 AM

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Tyrantarmy6 said:
I'm currently at work, so do tell what exactly it is that changed in steam? :3
Gator said:
Steam got patched? So the store is ugly as hell again? xD

They patched the VAC system (anti cheat system), and you won't be able to play a game that has anti-cheat system if you running Steam idling program..
Unfortunately, my bot is also those "idling program", and I can't play 100% Orange Juice while my bot online (since it has anti-cheat system)

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Mar 2, 2017 1:10 AM

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Tyrantarmy6 said:
I worked a bit more on me little project yesterday. I can finally map filters to routes pretty easily. It's not quite done yet of course since I don't have any fatal error checks on there nor do I have a dispatcher to use them yet :3

Sounds like you'll finish that part of your project soon :3 What will be the next part you will be working on?

Meanwhile I finally got the "complete" source code of the next project I have to work on... And I have no idea how to even start it, 25000 error notifications xD

Plutia said:
They patched the VAC system (anti cheat system), and you won't be able to play a game that has anti-cheat system if you running Steam idling program..
Unfortunately, my bot is also those "idling program", and I can't play 100% Orange Juice while my bot online (since it has anti-cheat system)

So that means no more botting while you play? :3
Mar 2, 2017 1:13 AM

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Gator said:
So that means no more botting while you play? :3

Only with a game that has anti-cheat system.. XD
I got temporary ban for that (including 4 of my other bot since it's linked each other)

Also, you can get those too if you use CCleaner, Powershell, and IObit Start Menu 8.. XD

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Mar 2, 2017 1:21 AM

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Plutia said:
They patched the VAC system (anti cheat system), and you won't be able to play a game that has anti-cheat system if you running Steam idling program..
Unfortunately, my bot is also those "idling program", and I can't play 100% Orange Juice while my bot online (since it has anti-cheat system)


That's what you get for being a hacker xD

Gator said:
Sounds like you'll finish that part of your project soon :3 What will be the next part you will be working on?

Meanwhile I finally got the "complete" source code of the next project I have to work on... And I have no idea how to even start it, 25000 error notifications xD


I hope so :3
Right now the way it works is I can create a class that implements a FilterInterface and hook that up to a route using docblock annotations :3

I can also specify filters on a group basis (frontend / admin etc) and tell on each level if it should override or merge the higher level filters :3

After this... don't know. Maybe the model layer? :3

And they don't just happen to be of the kind where you fix 1 error and suddenly half of the notifications disappear? xD
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:22 AM

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Tyrantarmy6 said:
That's what you get for being a hacker xD

Hacker destroy stuff, not automate task.. XD

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Mar 2, 2017 1:23 AM

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Plutia said:
Only with a game that has anti-cheat system.. XD
I got temporary ban for that (including 4 of my other bot since it's linked each other)

Also, you can get those too if you use CCleaner, Powershell, and IObit Start Menu 8.. XD

So basically every multiplayer game on Steam? ^^
Seems like they got you by the balls now xD

Tyrantarmy6 said:
I hope so :3
Right now the way it works is I can create a class that implements a FilterInterface and hook that up to a route using docblock annotations :3

I can also specify filters on a group basis (frontend / admin etc) and tell on each level if it should override or merge the higher level filters :3

After this... don't know. Maybe the model layer? :3

And they don't just happen to be of the kind where you fix 1 error and suddenly half of the notifications disappear? xD

Not bad :3

How many layers do you still have left? ^^

Unfortunately not... I fixed a bunch of errors but only new ones popped up xD
Mar 2, 2017 1:29 AM

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Gator said:
So basically every multiplayer game on Steam? ^^
Seems like they got you by the balls now xD

Not all, but most of them.. Not all of them has "Valve Anti-Cheat enabled" tags..
I can just disable the bot and keep playing actually until I finished playing.. :3

Most people that got affected is the one that playing Counter Strike Global Offensive.. XD

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Mar 2, 2017 1:29 AM

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Gator said:
Not bad :3

How many layers do you still have left? ^^

Unfortunately not... I fixed a bunch of errors but only new ones popped up xD


Had to use the reflection api in order to make that work... good thing I don't have to loop over hundreds of routes xD

Hmm, right now all I have is this routing layer :3
After that I still gotta make the model and view. How many layers I really have left depends on how I'm gonna make those :3

So does the website even run? xD

Plutia said:
Hacker destroy stuff, not automate task.. XD


Hackers break things through automated tasks :P
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:31 AM

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Yarrrrrrrrrrrrrrrrrrrr Ardy wants the bootie!!
Mar 2, 2017 1:33 AM

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Ardanaz said:
Yarrrrrrrrrrrrrrrrrrrr Ardy wants the bootie!!




:3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:34 AM

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Tyrantarmy6 said:
Hackers break things through automated tasks :P

I can't break anything without API.. XD


Ardanaz said:
Yarrrrrrrrrrrrrrrrrrrr Ardy wants the bootie!!

No, you got MEGUMIN!!

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Mar 2, 2017 1:34 AM

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Tyrantarmy6 said:
Ardanaz said:
Yarrrrrrrrrrrrrrrrrrrr Ardy wants the bootie!!




:3

Thank you arrrrrrrrrrrrrr <3

Plutia said:
No, you got MEGUMIN!!

ಠ_ಠ
Mar 2, 2017 1:34 AM

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Plutia said:
I can't break anything without API.. XD


You don't need an API to break stuff though :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:39 AM

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Tyrantarmy6 said:
You don't need an API to break stuff though :3

No, but easier.. :P

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Mar 2, 2017 1:40 AM

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Plutia said:
No, but easier.. :P


It shouldn't be :P
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:41 AM

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Plutia said:
Not all, but most of them.. Not all of them has "Valve Anti-Cheat enabled" tags..
I can just disable the bot and keep playing actually until I finished playing.. :3

Most people that got affected is the one that playing Counter Strike Global Offensive.. XD

So no disadvantages if you turn off your bot? :3

I guess there are not that many CS players that want to run bots at the same time though ^^

Tyrantarmy6 said:
Had to use the reflection api in order to make that work... good thing I don't have to loop over hundreds of routes xD

Hmm, right now all I have is this routing layer :3
After that I still gotta make the model and view. How many layers I really have left depends on how I'm gonna make those :3

So does the website even run? xD

Hehe yeah that thing is pretty handy, there's also a Java version :3

Will be interesting how you build the view layer, there are a lot of ways do to that ^^

It's not even a website, it's a Java desktop application xD
Mar 2, 2017 1:45 AM

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Gator said:
Hehe yeah that thing is pretty handy, there's also a Java version :3

Will be interesting how you build the view layer, there are a lot of ways do to that ^^

It's not even a website, it's a Java desktop application xD


Just imagine the performance issues you'd run into if you had to use the reflection api on every possible route on every request xD

The same can be said for the model layer right? :3

Then I'll reword the question; does that desktop application even run? :P
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:46 AM

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Gator said:
So no disadvantages if you turn off your bot? :3

I guess there are not that many CS players that want to run bots at the same time though ^^

The disadvantages is that most of people trade offer will got ignored or something..
Once there's power outage on my home for about 2 hours and look at this.. XD

Not bots, but idling software.. It's pretty common actually.. :3


Tyrantarmy6 said:
It shouldn't be :P

You know how API works right?
That's why they created API key or something.. :P

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Mar 2, 2017 1:50 AM

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Tyrantarmy6 said:
Just imagine the performance issues you'd run into if you had to use the reflection api on every possible route on every request xD

The same can be said for the model layer right? :3

Then I'll reword the question; does that desktop application even run? :P

Yeah you do not want that xD

Well yes, but to me the view layer is a bit more interesting... maybe because I'm a frontend fan :3

So far it doesn't, just throws a bunch of NullPointerExceptions ^^;

Plutia said:
The disadvantages is that most of people trade offer will got ignored or something..
Once there's power outage on my home for about 2 hours and look at this.. XD

Not bots, but idling software.. It's pretty common actually.. :3

Well but it's not that bad if they're still pending afterwards, right? Just have to answer them after playing :3

It is? Hm I never looked into that stuff on Steam ^^
Mar 2, 2017 1:51 AM

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Plutia said:
You know how API works right?
That's why they created API key or something.. :P


A public api shouldn't implement any methods that can be easily broken by the end user, otherwise you're just asking for trouble :3

Gator said:
Yeah you do not want that xD

Well yes, but to me the view layer is a bit more interesting... maybe because I'm a frontend fan :3

So far it doesn't, just throws a bunch of NullPointerExceptions ^^;


Yeah, I wonder how I'm gonna make the remaining layers. There's so many ways of going about it xD

And that's why the project was passed onto you? :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 1:55 AM

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Gator said:
Well but it's not that bad if they're still pending afterwards, right? Just have to answer them after playing :3

It is? Hm I never looked into that stuff on Steam ^^

I know, but it's annoying.. xD

Yeah..
Ark has them too in their store page... :3



Tyrantarmy6 said:
A public api shouldn't implement any methods that can be easily broken by the end user, otherwise you're just asking for trouble :3

But you can spam them with request.. :P

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Mar 2, 2017 1:58 AM

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Plutia said:
But you can spam them with request.. :P


You don't need an api to do that, and if done right an api implements rate limiting and the like :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 2:00 AM

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I find it hard to follow the conversation here >__<
Mar 2, 2017 2:01 AM

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Ardanaz said:
I find it hard to follow the conversation here >__<

Sorry, I'll stop.. :P

So, how was your teeth again?? :3

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Mar 2, 2017 2:11 AM

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Plutia said:
Ardanaz said:
I find it hard to follow the conversation here >__<

Sorry, I'll stop.. :P

So, how was your teeth again?? :3

Hehe
They're fine :3
Need to make an appointment to get my wisdom teeth removed now though
Mar 2, 2017 2:15 AM

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Ardanaz said:
Hehe
They're fine :3
Need to make an appointment to get my wisdom teeth removed now though

I guess they're fine.. for now... :P

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Mar 2, 2017 2:16 AM

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Plutia said:
Ardanaz said:
Hehe
They're fine :3
Need to make an appointment to get my wisdom teeth removed now though

I guess they're fine.. for now... :P

T_T
Mar 2, 2017 2:22 AM

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Then, don't go to dentist.. XD

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Mar 2, 2017 2:45 AM
Mar 2, 2017 2:48 AM

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What? :3

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Mar 2, 2017 3:03 AM

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I has returned~ :3
God I love lasagna :>

Tyrantarmy6 said:
Yeah, I wonder how I'm gonna make the remaining layers. There's so many ways of going about it xD

And that's why the project was passed onto you? :3

Got some favourite ways alread? :3

Pretty much, because the old team did a horrible job for 10 years straight xD

Plutia said:
I know, but it's annoying.. xD

Yeah..
Ark has them too in their store page... :3

You probably got too used to it to these requests getting handled automatically ^^

You mean in the workshop? :3
Mar 2, 2017 3:23 AM

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Gator said:
God I love lasagna :>

I want it..


Gator said:
You probably got too used to it to these requests getting handled automatically ^^

You mean in the workshop? :3

Of course.. :P


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Mar 2, 2017 3:31 AM

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Plutia said:
I want it..

Of course.. :P


That's 4,50€ then ^^

You meant Ark has VAC? Only makes sense I guess :3
Mar 2, 2017 3:52 AM

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I has returned~ :3

Gator said:
I has returned~ :3
God I love lasagna :>

Got some favourite ways alread? :3

Pretty much, because the old team did a horrible job for 10 years straight xD


Okaeri~ :3
Sounds good :3

Well, since I'm still new to the whole thing not really :3

If they worked on it for 10 years and in the end you get a project that doesn't work and throws 25k errors then you could say that, yes xD
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 3:55 AM

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Tyrantarmy6 said:
I has returned~ :3

Okaeri~ :3
Sounds good :3

Well, since I'm still new to the whole thing not really :3

If they worked on it for 10 years and in the end you get a project that doesn't work and throws 25k errors then you could say that, yes xD

Okaeri~ :3
It was good, and only 4,50€ ^^

Thought you would've made some research already what to do with that. But I guess since you're still not finished with the first layer it makes sense :3

I asked the project leader how the hell I am supposed to run this thing now xD
Mar 2, 2017 4:02 AM

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Gator said:
Okaeri~ :3
It was good, and only 4,50€ ^^

Thought you would've made some research already what to do with that. But I guess since you're still not finished with the first layer it makes sense :3

I asked the project leader how the hell I am supposed to run this thing now xD


Naruhodo. I would probably still take my own food with me because of not wanting to spend money every lunch break xD

I have a general idea of how I could make the model / view layers. The question is just how to make it while minimizing code duplication and complexity, what logic to put where, and how to make it all work together :3

For the model layer I could just go in and make a different datamapper for every different context you could retrieve something in, but that would get super messy :3

Rebuild from scratch? xD
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 4:09 AM

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Tyrantarmy6 said:
Naruhodo. I would probably still take my own food with me because of not wanting to spend money every lunch break xD

I have a general idea of how I could make the model / view layers. The question is just how to make it while minimizing code duplication and complexity, what logic to put where, and how to make it all work together :3

For the model layer I could just go in and make a different datamapper for every different context you could retrieve something in, but that would get super messy :3

Rebuild from scratch? xD

Since my colleagues go there for every lunch I join them to have some social interaction outside of work :3

Do you know already in what way you want to design your views in the end? :3

That's actually an option, if all developers agree that it is not maintainable we might throw it away and start anew ^^
Mar 2, 2017 4:17 AM

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Gator said:
Since my colleagues go there for every lunch I join them to have some social interaction outside of work :3

Do you know already in what way you want to design your views in the end? :3

That's actually an option, if all developers agree that it is not maintainable we might throw it away and start anew ^^


But you could also go there with your own food right? Or is it one of those places where that's not allowed? :3

Hm, I don't know exactly how I'm gonna build it, but I at least want to make it so that I can construct a page through multiple templates and access the various variables provided from elsewhere in each. I also need to be able to swap out templates without too much trouble, or even discard them entirely and just go straight for a json response or whatever :3

I guess I'll see when I get to it xD

At least it doesn't sound like it is :3
For those who seek perfection, there can be no rest on this side of the grave.
Hope is the first step on the road to disappointment.
Mar 2, 2017 4:23 AM

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Tyrantarmy6 said:
But you could also go there with your own food right? Or is it one of those places where that's not allowed? :3

Hm, I don't know exactly how I'm gonna build it, but I at least want to make it so that I can construct a page through multiple templates and access the various variables provided from elsewhere in each. I also need to be able to swap out templates without too much trouble, or even discard them entirely and just go straight for a json response or whatever :3

I guess I'll see when I get to it xD

At least it doesn't sound like it is :3

Nah, it is allowed. But I actually like the food there and I'm too lazy to make me something every day :3

Soundsl ike you still have a lot of work ahead of you, are you still motivated enough to finish it? I would have lost motivation a long time ago ^^

Yeah it has quite a weird project stucture as well... 105 project modules that somehow all play together, so ugly O_O
Mar 2, 2017 4:29 AM

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Recently I just found that there's a batch script to check screen resolution..
This will come in handy.. :D


Gator said:
That's 4,50€ then ^^

You meant Ark has VAC? Only makes sense I guess :3

4.5 euro??
Naah.. I prefer cheap 50 cent noodles.. xD

Of course it has..
It's a big game after all.. :3

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Mar 2, 2017 4:31 AM

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Plutia said:
Recently I just found that there's a batch script to check screen resolution..
This will come in handy.. :D

4.5 euro??
Naah.. I prefer cheap 50 cent noodles.. xD

Of course it has..
It's a big game after all.. :3

What are you planning? :o

4,50€ is actually pretty damn cheap here xD For 50¢ I would only get a small salad :3

It's a big still unfinished game ^^
Mar 2, 2017 4:39 AM

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Gator said:
What are you planning? :o

4,50€ is actually pretty damn cheap here xD For 50¢ I would only get a small salad :3

It's a big still unfinished game ^^

For some reason, my pc resolution keep changing everytime blackout happened
(sometimes 1080x720, sometimes 1280x720). Thanks to that, it broke my mouse macro.. xD
If I know how to get screen resolution, I can just create 2 different macro and use "if else" to run the propper macro in right resolution.. :3

Lol, you can get small salad more cheap here.. :P

I only wish it has better fanbase.. :/

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